DAEVA PASS — NEW SEASON
Moonlit Oasis Daeva Pass Guide: Rewards, EXP Rules & Dates
The August 26 'Great Rebalance' update also rolled in a new Daeva Pass season — 'Moonlit Oasis' — for the Korean/Taiwanese live version. Running from the August 26 maintenance to September 22, it pairs a 50-level reward track with a strict weekly EXP cap and both a Kina-priced Basic pass and a Quna-priced Premium pass. This guide lays out the exact prices, dates, reward structure and EXP rules so you can decide whether the season is worth your Kina or Quna.

Season Dates & Products
The season opened with the August 26 maintenance and the two passes go on sale until September 22, 05:00. Missions and rewards remain claimable until just before the September 23 maintenance — so there is a short grace period after the sale ends.
Moonlit Oasis (Basic) costs 2,000,000 Kina and can be bought once per character. Moonlit Oasis (Premium) costs 1,000 Quna and includes 10 Odyle Energy (Bound) on top of the pass itself — once per character.
Both are tied to the live KR/TW version; global launch mechanics for a Daeva Pass equivalent have not been announced yet.
The 50-Level Reward Track
The track runs to level 50, with a reward granted at every level, and EXP earned beyond 50 converts into repeat rewards instead: Battle Enhance Scroll (Bound) x3 on Basic, or Odyle Energy (Bound) x1 on Premium per repeat.
If you need levels fast, they can be purchased outright at 50 Quna per level — a convenience option for late-season catch-up.
Premium also pays 1,500 Daeva Pass Shop Coin: Chapter 1 at levels 2, 7, 12, 17, 22, 27, 32, 37, 42 and 47 — 15,000 coins over the full track.
Weekly EXP Cap & Sources
There is a hard cap of 15,000 XP per character per week, which defines how fast anyone can realistically progress — plan for roughly a level-and-a-half of pure progression per week under the cap.
The fastest sources: 300 XP per Expedition or Transcendence clear and 700 XP per Sanctuary clear, versus 50 XP per 10 monsters, 100 XP per enemy-faction player kill, 30 XP per gathering action and 20 XP per crafting action.
Lighter background sources include 10 XP per enchant, 10 XP per extraction and 20 XP per soul binding — progress that accrues while you play normally.
Pass & the Bound-Kina Update
The season launches alongside the new Bound Kina system in six dungeon modes — Kina earned in Fire Temple, Ferocious Horn Den, Dying Dramata's Nest, Cradle of Nihility, Submerged Life Temple and Abyssal Forge: Ludra now stays account-bound and cannot be traded.
If you were planning to fund a Premium pass by selling dungeon Kina, that route is now closed: bound Kina can't leave your account, so buying the pass comes from unbound income or Quna directly.
The brokerage market guide covers what still moves between players after the change.
Worth It?
For players who expect to clear Expeditions/Sanctuary content weekly, the Basic pass is essentially pure upside: 2M Kina for a 50-level reward track that refunds itself in materials and scrolls.
Premium is the pick for players who want the 15,000 Shop Coins and the Odyle Energy accelerant — but at 1,000 Quna it only makes sense if you were already spending on the shop this month.
For everyone else, the generic Daeva Pass guide explains how the system works across seasons, and the global version may simplify or change these numbers before launch.
DATA SOURCES
Scope and update date
Check the applicable game service, last verification date, and original sources. Confirm live values and availability in game.
- Last verified
Based on AION2T's full breakdown of the August 26, 2026 update notes, cross-checked against NC's official notice board. These are the live Korean/Taiwanese version numbers; the global Daeva Pass at launch may differ.
