META GUIDE
How the Snowfield of Sorrow First Clear Was Done: 10-Man Composition, 4h16m, and the Hard-Mode Meta
Korea's first Hard clear of the Snowfield of Sorrow Sanctuary took 4 hours and 16 minutes on September 9 — faster than the 5-6 hours the developers expected. This guide breaks down the winning 10-player composition, the 6,200 item-level entry bar, and what the record tells us about the Hard-mode meta.

The Record: 4h16m on Day One
The Snowfield of Sorrow Sanctuary opened with the September 9 maintenance, and the first Hard clear was recorded at 14:16 KST — about 4 hours 16 minutes after servers returned at 10:00.
The development team had predicted 5-6 hours for a first clear during the preview livestream. Clearing below that forecast on day one indicates both strong prep by the top Korean forces and a read on the raid's actual difficulty at the 6,200 item-level bar.
The Winning 10-Man Composition
The first-clear group ran a two-party structure. Party 1: Chanter, Templar, Assassin, Ranger, Cleric. Party 2: the same five — Chanter, Assassin, Ranger, Cleric — but with a Gladiator in the Templar slot.
In practice that means one dedicated tank (Templar), one off-tank that doubles as damage (Gladiator), two healers (Clerics), two buffers/off-healers (Chanters), and four damage dealers split between melee (Assassins) and ranged (Rangers). The single-Templar choice trades safety for damage — a statement about how much healing and mitigation the fight actually demands.
What the Composition Tells Us
Two healers and a Chanter per party points to sustained damage over burst: the fight likely pressures the group steadily rather than in one-shots, so healing output and mana management matter more than a second tank.
The Gladiator swap suggests the Templar's defensive toolkit is sufficient on its own, and the extra melee/ranged damage was more valuable than a second mitigation layer. For groups planning Hard attempts, this is the baseline to compare against — not a strict requirement, but a strong signal.
The 6,200 Item-Level Bar
Hard requires item level 6,200 (Easy is 5,800, Normal 6,000). The first-clear group was operating at or above that bar on day one.
That confirms Hard is a gear-check plus mechanics-check: reaching 6,200 is the entry ticket, but the 4h16m learning curve shows mechanics still dominate the clear time. Expect wipe-and-adapt pulls to be the norm before your group locks in the fight.
Preparing for Hard: Checklist
1. Reach 6,200 item level first — farm Easy/Normal for gear and Seal upgrades; 2. Build around two healers and one tank; a Gladiator off-tank is proven, but a second Templar is safer while learning; 3. Expect reaction-heavy mechanics — assign a caller and practice visual-cue responses before the boss pulls; 4. Use World Marks to pre-pin boss positions and split-phase spots; 5. Remember the first-clear race: the first 20 Hard clears earn Void pets, so schedule attempts while the event window is open.
For global players: this is Korean-service meta. The global build launches October 5 with a modified Season 1, and this raid arrives in the content pipeline later — the composition here is your blueprint for when it does.
DATA SOURCES
Scope and update date
Check the applicable game service, last verification date, and original sources. Confirm live values and availability in game.
- Last verified
Based on GameToc's September 9, 2026 report of the first clear (via Daum), cross-checked with NCsoft's official press release (both retrieved September 10, 2026). Class names use the global English naming.
