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META GUIDE

How the Snowfield of Sorrow First Clear Was Done: 10-Man Composition, 4h16m, and the Hard-Mode Meta

Korea's first Hard clear of the Snowfield of Sorrow Sanctuary took 4 hours and 16 minutes on September 9 — faster than the 5-6 hours the developers expected. This guide breaks down the winning 10-player composition, the 6,200 item-level entry bar, and what the record tells us about the Hard-mode meta.

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Aion 2 Snowfield of Sorrow first-clear composition guide banner
The Korean first-clear group used a 10-player two-party structure: Chanter/Templar/Assassin/Ranger/Cleric in party one, and party two swapping the Templar for a Gladiator — clearing Hard in 4h16m against the developers' 5-6 hour forecast.Image source: NC CorporationLinked official media; copyright remains with its owner and no reuse license is implied.
01

The Record: 4h16m on Day One

The Snowfield of Sorrow Sanctuary opened with the September 9 maintenance, and the first Hard clear was recorded at 14:16 KST — about 4 hours 16 minutes after servers returned at 10:00.

The development team had predicted 5-6 hours for a first clear during the preview livestream. Clearing below that forecast on day one indicates both strong prep by the top Korean forces and a read on the raid's actual difficulty at the 6,200 item-level bar.

02

The Winning 10-Man Composition

The first-clear group ran a two-party structure. Party 1: Chanter, Templar, Assassin, Ranger, Cleric. Party 2: the same five — Chanter, Assassin, Ranger, Cleric — but with a Gladiator in the Templar slot.

In practice that means one dedicated tank (Templar), one off-tank that doubles as damage (Gladiator), two healers (Clerics), two buffers/off-healers (Chanters), and four damage dealers split between melee (Assassins) and ranged (Rangers). The single-Templar choice trades safety for damage — a statement about how much healing and mitigation the fight actually demands.

03

What the Composition Tells Us

Two healers and a Chanter per party points to sustained damage over burst: the fight likely pressures the group steadily rather than in one-shots, so healing output and mana management matter more than a second tank.

The Gladiator swap suggests the Templar's defensive toolkit is sufficient on its own, and the extra melee/ranged damage was more valuable than a second mitigation layer. For groups planning Hard attempts, this is the baseline to compare against — not a strict requirement, but a strong signal.

04

The 6,200 Item-Level Bar

Hard requires item level 6,200 (Easy is 5,800, Normal 6,000). The first-clear group was operating at or above that bar on day one.

That confirms Hard is a gear-check plus mechanics-check: reaching 6,200 is the entry ticket, but the 4h16m learning curve shows mechanics still dominate the clear time. Expect wipe-and-adapt pulls to be the norm before your group locks in the fight.

05

Preparing for Hard: Checklist

1. Reach 6,200 item level first — farm Easy/Normal for gear and Seal upgrades; 2. Build around two healers and one tank; a Gladiator off-tank is proven, but a second Templar is safer while learning; 3. Expect reaction-heavy mechanics — assign a caller and practice visual-cue responses before the boss pulls; 4. Use World Marks to pre-pin boss positions and split-phase spots; 5. Remember the first-clear race: the first 20 Hard clears earn Void pets, so schedule attempts while the event window is open.

For global players: this is Korean-service meta. The global build launches October 5 with a modified Season 1, and this raid arrives in the content pipeline later — the composition here is your blueprint for when it does.

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Based on GameToc's September 9, 2026 report of the first clear (via Daum), cross-checked with NCsoft's official press release (both retrieved September 10, 2026). Class names use the global English naming.

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This reportHow the Snowfield of Sorrow First Clear Was Done: 10-Man Composition, 4h16m, and the Hard-Mode Meta