MOBILE HUD EDITOR
AION2 Mobile HUD Editor: How to Customize Your Interface — Complete Guide
The August 12, 2026 update introduces a long-awaited feature: a Mobile HUD editor that lets you reorganize your on-screen interface. This guide covers everything you need to know — how to access the editor, configure grid spacing and UI scale, reposition elements with snapping, hide individual components, and separate Stigma and Transformation slots for independent arrangement.

How to access the Mobile HUD editor
The Mobile HUD editor is accessible from the in-game settings menu on mobile devices. Look for the 'HUD Edit' or 'Interface Edit' option in your settings panel. The editor opens an overlay of your current HUD layout, with all elements displayed as movable, resizable blocks.
The editor includes a detailed control guide accessible via the [i] button in the HUD edit settings window. This guide explains touch gestures for moving, resizing, and toggling each element.
Grid spacing, UI scale, and snapping
The editor provides three core layout tools: grid spacing determines the snap increments for element positioning; UI scale controls the overall size of HUD elements; and snapping ensures elements align cleanly to the grid. These tools work together to help you create a clean, organized interface.
The grid spacing and UI scale are adjustable sliders in the edit settings panel. Snapping can be toggled on or off. When snapping is enabled, elements will automatically align to the nearest grid intersection when you release them.
Independent element hiding and unhiding
Every HUD element can be independently hidden or unhidden. This is useful for reducing clutter during combat or focusing on specific information. Hidden elements are removed from the display entirely, freeing up screen space.
To hide an element, select it in the editor and toggle the visibility option. Hidden elements are shown as semi-transparent outlines in the editor for easy identification, and can be unhidden at any time.
Stigma and Transformation slot separation
The Stigma slots and Transformation slots can now be separated from each other, then rearranged and resized independently. This is a significant improvement for players who want to prioritize one set of slots over the other.
Previously, these slots were locked together in a fixed layout. The separation allows you to place Stigma slots near your skill bar for quick access during combat, while keeping Transformation slots in a secondary position.
Expanded consumable slot display
A new expansion shows all eight consumable slots at once, replacing the previous limited view. This gives you full visibility of your potions, scrolls, and other consumables without needing to scroll or open sub-menus.
The eight-slot display is fully customizable like the rest of the HUD — you can resize it, reposition it, or hide individual slots as needed. This is particularly useful for healers and support classes who rely on multiple consumables in combat.
DATA SOURCES
Scope and update date
Check the applicable game service, last verification date, and original sources. Confirm live values and availability in game.
- Last verified
Based on the AION2T August 12 update summary and official NCSOFT patch notes. Korea/Taiwan service update; mobile HUD editor may arrive for global version at a later date.
