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Twenty Changes AION 2 Players Want Before Launch, According to a Korean Community Thread

Two weeks before the global launch, the loudest signal from the service that has been running longest is a community list rather than a patch note. The thread, posted on September 20, gathers twenty adjustments its author and commenters want to see, and they cluster tightly: the cost of levelling pet affinity, the absence of enough gear and skill presets for players who swap between combat modes and alternate characters, and a tail of usability complaints. Nothing here is a promise from NCsoft.

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01

What the List Actually Contains

The requests fall into three groups. The first is cost: players argue that raising pet affinity takes too much in the way of consumables and currency, and complain that even after supply increases in recent patches the amount still feels short, so they want the consumption rate itself lowered rather than more of it granted.

The second is flexibility. Because player-versus-environment and player-versus-fighter loadouts differ, and because many players run alternate characters, the thread asks for several pages of saved presets instead of rebuilding gear by hand each time it switches modes.

The third is a long usability tail: class-change tokens rather than a fixed per-character path, removing animation locks on repetitive crafting actions, adding pin markers to the map, relaxing party compositions that feel compulsory, reworking the rift war that decides territory, a faster schedule for the housing, fishing and sailing content, and more meaningful ways to spend high-tier enhancement materials.

02

Why Pet Cost and Presets Dominated

These two dominate because they are the complaints that touch the daily loop rather than the exception cases. Pet affinity is something every player pushes through repeatedly, and preset count is something a player hits the moment they switch from a dungeon setup to a battleground setup. Both are also comparatively cheap to change, which is why players consider them fair asks.

The pattern in the wording matters as much as the content. Several requests argue that a recent fix moved in the right direction but did not go far enough — the same shape as the recent patch raising pet reward boxes in a daily dungeon while leaving the underlying cost of affinity untouched.

That is a familiar loop in a live service, and it is worth reading as information about the launch population's mood: the complaints are about friction inside systems players accept, not about the existence of those systems. A launch audience that argues about rates is engaged; one that argues about whether a system should exist is not.

03

The Content Pacing and Territory Complaints

The thread also asks for housing, fishing and sailing content to arrive faster, and for a rework of the rift war that decides territory. Those two sit further from the daily loop, but they describe the same underlying worry: that the systems which give a long session a purpose are either not finished or not rewarding enough to justify the time.

The territory-war request is the one that connects most directly to the September 16 patch, which changed how the rift mode scores objectives and restricted what you may do while inside it. Players who are already contesting that content are the ones best placed to say whether the new rules read as fair, and their answer on the live servers over the next two weeks is more informative than any preview.

There is a caution attached to all of this. A wishlist thread measures the most vocal slice of a service that has been live for months on two regional servers. Its priorities are not automatically the priorities of a launch audience that has not yet paid anything, and it says nothing about which of these items NCsoft has chosen to act on.

04

How to Use This Before October 5

Treat the thread as a checklist of things to look at during early access rather than as news. When you start on September 30, the fastest way to judge whether a system is launch-ready is to see whether it forces repetitive manual work: how much it costs to advance a companion, how many saved loadouts you get, and whether you can switch roles without rebuilding.

Watch the rift war too, since the patch touched it twice within two days of publication. If the objective scoring and the new movement restrictions hold up on the live servers, that is a reasonable sign the design is close to final; if they get amended again, expect the launch build to differ.

Finally, keep the boundary honest. This is community opinion from a service that is not yours yet, collected on a Korean board, with no developer reply recorded. It is a good indicator of where friction lives in AION 2's systems, and a poor indicator of what will ship on October 5. The pet and preset guides linked above describe how those systems actually work today, which is the part you can plan around.

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This article summarises a player-submitted thread on Inven, the largest Korean gaming community site. Every request described is a player opinion, not an official statement; the thread records no developer response. We read it on September 21, 2026.

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This reportTwenty Changes AION 2 Players Want Before Launch, According to a Korean Community Thread